For many it is the first thing that stands out, the graphics. And the companies do not make it easy for us: First they give us long teeth with a heart attack look in an ad trailer, and later they allow us to start looking at what is playable and a few months later when they start teaching it. Why does this happen? The theories are of all kinds, but there is plenty of those who argue that in recent years the technological arguments of large companies far surpass the playable ones and this is sad, but is it true?
Choose the Best Choices
Gaining a foothold in the video game market is very complex and many studies have it clear, the best way to get noticed is with heart-stopping graphics,or not? Recently the industry has been divided dramatically. On the one hand, we have seen many releases that treasure an overwhelming visual quality and that later could have been good or not in playable terms. On the other, we have seen many much more modest aesthetic titles that have offered equal or even superior results. For the 소셜그래프게임사이트추천 this is important.
So how important are graphics?
- From a playable point of view they add packaging to the immersion, that is clear. If we support a powerful technological section with a robust artistic direction, we can achieve jewels of the creation of worlds in which to feel perfectly belonging as in the case of the veteran but incombustible Bioshock, a true masterpiece in this field.
- There are many other examples in this regard, but it seems nothing short of unfeasible to achieve such insane degrees of immersion in aesthetically unambitious productions. We are not only talking about the staging itself and being impressed with highly advanced graphics, but also about what is sought to achieve in the artistic and in the good taste used to create a universe of its own and with a recognizable identity.
- It’s an extraordinary hook, and when all those pieces fit together it keeps the player glued to the screen and that word of mouth works even in the case of initially inconspicuous throws.
The video game market is very complex and many studies have it clear, the best way to be noticed is with some heart attack graphics or not?
A saga that is a good example of what can be obtained in terms of enormous popularity is The Witcher, not only for its leap in playable ambition but also for its distant graphic horizons. And it is an exceptional case due to the change in public it has experienced, we explain ourselves.
The third volume
On the one hand, the franchise has benefited from its commitment to the open world, which has attracted many players, but also from a very powerful visual section that has captured the attention of an even greater number of users. The first two episodes were more than reasonable successes and, in the case of the second, releases that were even very advanced in the graphic, however it was not until the third when the franchise has become a truly brutal phenomenon that has astonished with its reservation and sales figures, especially taking into account the fact that it is an action and adventure RPG aimed at a hardcore audience and with a lot of importance in the narrative: elements that are by no means a guarantee of large numbers.